This section includes my experiences with computer graphics using the OpenGL library on a framework. Our teachers gave us a base framework to start with and we improve it. All of these are school projects/assignments for this subject.
- Graphical buffers
- Transformation matrices
- Hierarchical modelling
- Using a skyplane
- Creating an uneven terrain
- Billboards and Particles
- Sprite animations
I chose to re-create Toad (of Nintendo fame) who will throw a spinning red shell in my simulation as seen here:
Stepping on the buttons on the grass brings up more wooden planks to walk on.
I decided to theme my project around the theme of Tomb Raider (2013) which had many scenes in which the place was run-down, deserted and gloomy. The game also had multiple mountainous areas though I lowered the heights of my terrain for practical purposes. The game also included many evacuated homes and wooden planks/bridges. However, these objects were not modeled by me. Our teachers allowed us to use free online assets as she wanted us to focus on the computer graphics programming aspect.
Date Semester 2 (Aug 2014 – Mar 2015) & Semester 3 (Apr 2015 – Oct 2015)